Tuesday, December 20, 2011

Halo History Poster Essay

     The design of the Halo poster was made so it could get the big picture across.  Rather then show the view of an every day battle, I wanted to show then entire conflict.  The main character of the series is the main focal point of the piece because he is who you are playing through out the whole Halo trilogy.  When you look at the poster you see Master Chief and then you look behind him and see the tragedy that he has to deal with.
     The rule of thirds is applied to this  poster by having the viewers eye go from Master Chief, to the battle torn planet, to the Halo title.  This was how I wanted it to flow through the persons mind viewing it because you see the main character then the planet and you want to know what it is you are looking at then the title is the next thing that pops at you.
     I emphasize Master Chief, and use him as the contrast between  the planet and the dark of the space.  The alignment of the text to the title to the 117 in the bottom left corner.  The repetition of the air ships called banshees, and it helps fill up the negative space which helped balance out the piece.  All of it comes together to help the poster flow smoothly without stopping the viewer in the middle of it.  The color of the planet being redish orange and the top of the planet being blue shows the start of something.  The black of the space and the stars give the sci fi feel which is what the series is.

Tuesday, November 29, 2011

What, Who, Where, When, Why

What:  Halo videogame franchise that it is said to be one of the greatest all time, and grossed over 2 billion dollars total.

Who:  Bungie Studios, 343 Industries, Ensemble Studios are the three companies that have worked on the Halo franchise but Bungie studios was the original creator of the Halo trilogy.

Where:  Creator in Bungie Studios which was originally based out of Chicago, Illinois.

When:  Halo: Combat Evolved was released as and Xbox launch title on November 15, 2001.

Why:  It was a revolutionary installment to the first person shooter genre.

Thursday, September 29, 2011

Form and Content Essay


Nick Vega
Professor Groat
Art 125
9-27-11

Form and Content
           Each word has been changed and altered in form to visually unify the piece into one piece of art. Emphasis is connected with flow so it feels as if it is flowing into emphasis, and pulls the eye to it more. Emphasis was positioned in the bottom middle right corner in a large bold text to be viewed first on the design. Repetition was placed behind it in a swirl multiple times in a low opacity so it wouldn't divert too much attention from emphasis, but also draw more attention to it. Contrast is above repetition as if they are being stacked upon each other, but positioned so it wouldn't be seen before emphasis and balance. Contrast is split in the middle by different text, to represent the meaning of the word contrast. Balance is to the left of contrast and the lettering is placed to allow the letters to balance themselves on one another. It is diagonal from emphasis to interrupt the same placement as emphasis but in a smaller and less bold font so that it can be seen second and not first. Flow is to the left of emphasis flowing like a river also with the opacity as if it were transparent like water, allowing the placement of it to not turn the eye but redirect it to emphasis. Alignment is attached to the side emphasis to bring out the word more and it shows that alignment is in a line in clean font to resemble its meaning. All together the piece flows in a smooth movement for the eye to see emphasis, balance, contrast, flow, repetition, and alignment in that order to unify the design.

Form and Content